StatusLive Servers online11,647 Players49,596 Populated3,216 Wiped · 3 h110 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 2d ago

Squad 67

Offline 178.140.185.87:28082 checked 2d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Squad 67
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average
472 / 475
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
293 / 225
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average
34 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average
35 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average
147 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
62 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Squad 67, and is it online now?

The current state of Squad 67 is offline, with the last sighting 2 days 8 hours ago. For the last 2 full days the record is 1 of 48 hours up, 2% of the time. First seen by Rust Graphs on 25 October 2026.

What location is recorded for Squad 67?

A region is not published by Squad 67. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 178.140.185.87:28082.

What Rust version is recorded for Squad 67?

Rust network protocol 2635 and build 168909 on Windows: that is what Squad 67 runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Squad 67?

Squad 67 is not responding at the latest refresh; the last record of it online is 2 days 8 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Squad 67?

Player hours over seven days place Squad 67 at #15,396, within the top 69% of ranked servers.

Schedules

Which times and days are wipes plotted at on Squad 67?

Squad 67's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 10 hours ago the current world was made.

Rules and settings

Which settings does Squad 67 run, and what rules?

No gather rate is stated in the name of Squad 67. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Squad 67 played?

A procedural map, generated by the game, is what Squad 67 runs.

Tags

Where does Squad 67 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Squad 67 are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Squad 67?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Squad 67 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Squad 67?

Connect with client.connect 178.140.185.87:28082: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded