StatusLive Servers online11,618 Players41,424 Populated3,040 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S12318Server sheetchecked 24d ago

nameserver

Offline 178.177.237.49:28015 checked 24d ago

Connect
Players now 2/ 15 13% full
7-day average0peak –
Rank#12,318top 54%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep4 Oct7 Oct10 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC26d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
353 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
16 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
25 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
173 / 225
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
93 / 225
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
36 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is nameserver, and is it online now?

The current state of nameserver is offline, with the last sighting 24 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 21 September 2026 is when Rust Graphs first saw it.

In which location is nameserver hosted?

No region is published by nameserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.177.237.49:28015.

What Rust version is recorded for nameserver?

On Windows, nameserver runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on nameserver?

The latest refresh records nameserver as offline, last seen 24 days 21 hours ago.

What rank has been recorded for nameserver?

Over the last seven days, nameserver records #12,318 for player hours: the top 54% of all ranked servers.

Wipe times

What happens on nameserver on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 27 hours after the latest wipe, the crowd peaked.

On nameserver, when do wipes occur?

nameserver's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 days 1 hours ago.

Map and rules

What settings and rules apply on nameserver?

No gather rate is stated in the name of nameserver. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has nameserver loaded?

nameserver runs a procedural map, which the game generates.

Tags

Where does nameserver appear among the Rust Graphs lists and filters?

These Rust Graphs lists include nameserver: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): 15 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags nameserver publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join nameserver?

Connect with client.connect 178.177.237.49:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players 15 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded