StatusLive Servers online11,784 Players66,602 Populated3,516 Wiped · 3 h198 Interval5 min Date29 OCT 2026

DWG RG-S12330Server sheetchecked 25d ago

nameserver

Offline 178.177.238.251:28015 checked 25d ago

Connect
Players now 2/ 15 13% full
7-day average0peak –
Rank#12,330top 54%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep4 Oct7 Oct10 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC27d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
523 / 525
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
385 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
48 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
51 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
54 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
161 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is nameserver, and is it online now?

Last seen 25 days 18 hours ago; right now nameserver is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 23 September 2026.

In which location is nameserver hosted?

No region is published by nameserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 178.177.238.251:28015.

On which Rust version is nameserver running?

On Windows, nameserver runs Rust network protocol 2634 and build 166494. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 25 days 18 hours ago.

In the rankings, which position does nameserver hold?

Within the top 54% of all ranked servers: nameserver at #12,330 for player hours, seven days recorded.

Wipe times

What is recorded on nameserver on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 35 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on nameserver?

The record of nameserver's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 5 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for nameserver?

No gather rate is stated in the name of nameserver. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for nameserver?

A procedural map, generated by the game, is what nameserver runs.

Filters

On Rust Graphs, which lists and filters contain nameserver?

The Rust Graphs lists that carry nameserver are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on nameserver?

The game's server browser reads these tags from nameserver: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join nameserver?

In Rust, press F1 and type client.connect 178.177.238.251:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players The slot count is 15.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded