StatusLive Servers online11,681 Players34,835 Populated2,855 Wiped · 3 h93 Interval5 min Date29 OCT 2026

DWG RG-S5166Server sheetchecked 2d ago

Rust Test Server

Offline 178.202.148.84:28015 checked 2d ago

Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#5,166top 23%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct9 Oct24 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC6d ago 1 – running 1
Sun 4 Oct, 08:25 UTC24d ago 1 – 18.3 days 0
Sat 3 Oct, 09:15 UTC25d ago 1 – 1 days 1
Thu 1 Oct, 12:59 UTC27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
140 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Test Server, and is it online now?

Rust Test Server is offline at this moment; 2 days 6 hours ago is when it was last seen. 41 of 168 hours up over the last 7 full days, which is 24% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is Rust Test Server hosted?

No region is published by Rust Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 178.202.148.84:28015 is its address.

On which Rust version is Rust Test Server running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust Test Server. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Rust Test Server?

Rust Test Server is not responding at the latest refresh; the last record of it online is 2 days 6 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

Against other Rust servers, where is Rust Test Server placed?

Within the top 23% of all ranked servers: Rust Test Server at #5,166 for player hours, seven days recorded.

Wipe data

What is recorded on Rust Test Server on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Rust Test Server?

No next wipe can be predicted for Rust Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 6 days 11 hours ago the current world was made.

Settings

What settings and rules apply on Rust Test Server?

Gather rate for Rust Test Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Test Server played?

A procedural map, generated by the game, is what Rust Test Server runs.

Filters

On Rust Graphs, which lists and filters contain Rust Test Server?

On Rust Graphs, Rust Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Rust Test Server?

The game's server browser reads these tags from Rust Test Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Rust Test Server?

In Rust, press F1 and type client.connect 178.202.148.84:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded