DWG RG-S15153Server sheetchecked 28d ago
LLLL
Offline 178.232.96.251:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for LLLL, and is it up?
LLLL is offline at this moment; 28 days 1 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 29 September 2026.
What location is recorded for LLLL?
There is no region published by LLLL. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 178.232.96.251:28015.
On which Rust version is LLLL running?
On Windows, LLLL runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on LLLL?
LLLL is not responding at the latest refresh; the last record of it online is 28 days 1 hours ago.
In the rankings, which position does LLLL hold?
Over the last seven days, LLLL records #15,153 for player hours: the top 63% of all ranked servers.
Schedules
On LLLL, when do wipes occur?
LLLL's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 1 hours ago.
Settings
Which rules and settings are recorded for LLLL?
No gather rate is stated in the name of LLLL. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for LLLL?
A procedural map, generated by the game, is what LLLL runs.
Lists and filters
Where does LLLL appear among the Rust Graphs lists and filters?
These Rust Graphs lists include LLLL: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On LLLL, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags LLLL publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is LLLL joined?
Enter client.connect 178.232.96.251:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.