StatusLive Servers online11,837 Players77,657 Populated3,729 Wiped · 3 h257 Interval5 min Date29 OCT 2026

DWG RG-S3752Server sheetchecked 9m ago

Rusthouse Main

Online EU 178.25.126.19:28015 checked 9m ago

monthly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average1peak 6
Rank#3,752top 17% · #1381 in EU
Last wipe20d agomonthly schedule
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5215:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Rusthouse Main
Fig. 2

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:12 UTC20d ago 0 – running 0
Thu 1 Oct, 18:46 UTC FW27d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
78 / 700
02
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average
268 / 700
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
27 / 1000
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 73 on average
105 / 1000
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 67 on average
366 / 1000
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average
180 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rusthouse Main, and is it online now?

Right now, Rusthouse Main is recorded as online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rusthouse Main show?

The last 48 hours give an average of 162 server fps and a floor of 122. Counted at its highest: 87,331 entities, buildings, deployables and the rest of the world included. 3,173 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Rusthouse Main hosted?

With its EU tag, Rusthouse Main lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 178.25.126.19:28015.

What Rust version is recorded for Rusthouse Main?

Rust network protocol 2635 and build 168909 on Windows: that is what Rusthouse Main runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Rusthouse Main?

At the last refresh, Rusthouse Main recorded 0 players across 100 slots. The seven-day mean is 1 players; the peak over the same period is 6. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 2 players.

In the rankings, which position does Rusthouse Main hold?

Rusthouse Main also measures #1,381 in Europe on the same seven-day player-hour count, at #3,752 globally and in the top 17% of ranked servers.

Wipe data

What happens on Rusthouse Main on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

What wipe schedule has been recorded for Rusthouse Main?

The record of Rusthouse Main's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 20 days 20 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which settings does Rusthouse Main run, and what rules?

The name of Rusthouse Main records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Rusthouse Main played?

Size 3,750 with seed 712231994: that is the procedural map Rusthouse Main runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Rusthouse Main?

On Rust Graphs, Rusthouse Main is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On Rusthouse Main, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags Rusthouse Main publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Rusthouse Main?

Enter client.connect 178.25.126.19:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/HtSVTWzFtS.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded