StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S13894Server sheetchecked 27d ago

TEST

Offline 178.66.0.10:28015 checked 27d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,894top 60%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:09 UTC FW27d ago 5 – running 4
Wed 30 Sep, 19:24 UTC28d ago 5 – 0.9 days 3
Tue 29 Sep, 16:50 UTC29d ago 5 – 1.1 days 0
Mon 28 Sep, 14:23 UTC30d ago 4 – 1.1 days 1
Sun 27 Sep, 13:22 UTC31d ago 5 – 1 days 2
Sat 26 Sep, 05:34 UTC32d ago 5 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
211 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
125 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
25 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
13 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
25 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
32 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TEST online, and what uptime has been recorded?

The current state of TEST is offline, with the last sighting 27 days 3 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 21 September 2026 is when Rust Graphs first saw it.

In which location is TEST hosted?

There is no region published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 178.66.0.10:28015.

What Rust version is recorded for TEST?

Rust network protocol 2634 and build 166494 on Windows: that is what TEST runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on TEST?

No response from TEST; the server was last seen 27 days 3 hours ago.

Against other Rust servers, where is TEST placed?

Player hours over seven days place TEST at #13,894, within the top 60% of ranked servers.

Schedules

What happens on TEST on the day of a wipe?

The recent wipes averaged a busiest count of 5 players. At 3 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for TEST?

There is no next wipe to predict at TEST, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 5 hours ago.

Settings

Which rules and settings are recorded for TEST?

Gather rate for TEST: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for TEST?

TEST runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain TEST?

On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TEST?

Tags published by TEST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166494 (Build): Build: 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TEST joined?

Connect with client.connect 178.66.0.10:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166494
Build Build: 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded