DWG RG-S13809Server sheetchecked 4d ago
Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 82% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Testing DO NOT ENTER online, and what uptime has been recorded?
Testing DO NOT ENTER is offline at this moment; 4 days ago is when it was last seen. 5 of 96 hours up over the last 4 full days, which is 5% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
In which location is Testing DO NOT ENTER hosted?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 179.37.0.31:29015.
What Rust version is recorded for Testing DO NOT ENTER?
Rust network protocol 2635 and build 167781 on Windows: that is what Testing DO NOT ENTER runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Testing DO NOT ENTER?
No response from Testing DO NOT ENTER; the server was last seen 4 days ago. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does Testing DO NOT ENTER hold?
Testing DO NOT ENTER also measures #197 in South America on the same seven-day player-hour count, at #13,809 globally and in the top 62% of ranked servers.
Schedules
On Testing DO NOT ENTER, when do wipes occur?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 11 days 1 hours ago. A wipe every month is the schedule its tags set out.
Settings
What settings and rules apply on Testing DO NOT ENTER?
No gather rate is stated in the name of Testing DO NOT ENTER. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
Which map has Testing DO NOT ENTER loaded?
Seed 1337 and size 4,096 define the procedural map Testing DO NOT ENTER generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Testing DO NOT ENTER?
On Rust Graphs, Testing DO NOT ENTER is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Testing DO NOT ENTER?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; SA (South America): The browser's listing places it under South America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Testing DO NOT ENTER?
In Rust, press F1 and type client.connect 179.37.0.31:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
