StatusLive Servers online11,888 Players103,803 Populated3,995 Wiped · 3 h419 Interval5 min Date29 OCT 2026

DWG RG-S3915Server sheetchecked 9m ago

FACERUST | MAIN

Online 179.61.132.163:27012 checked 9m ago

carbon
Connect
Players now 1/ 300 0% full
7-day average1peak 5
Rank#3,915top 18%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on FACERUST | MAIN
Fig. 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC12d ago 1 – running 0
Mon 12 Oct, 16:45 UTC17d ago 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC19d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
338 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
441 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
979 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
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06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
64 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is FACERUST | MAIN, and is it online now?

At this moment FACERUST | MAIN is online. About 9 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

Is FACERUST | MAIN stable in the figures recorded?

113 server fps on average over the last 48 hours, and never under 103. Counted at its highest: 103,557 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,151 MB. Players feel low fps and a climbing entity count as lag.

In which location is FACERUST | MAIN hosted?

There is no region published by FACERUST | MAIN. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 179.61.132.163:27012.

What Rust version is recorded for FACERUST | MAIN?

On Windows, FACERUST | MAIN runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on FACERUST | MAIN?

Current player count on FACERUST | MAIN: 1, of 300 slots. Averaged across seven days, the player count is 1, with a peak of 5. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 2 players.

Against other Rust servers, where is FACERUST | MAIN placed?

Player hours over seven days place FACERUST | MAIN at #3,915, within the top 18% of ranked servers.

Wipe data

What is recorded on FACERUST | MAIN on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on FACERUST | MAIN?

FACERUST | MAIN wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 12 days 3 hours ago the current world was made.

Settings

Which rules and settings are recorded for FACERUST | MAIN?

No gather rate is stated in the name of FACERUST | MAIN. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for FACERUST | MAIN?

FACERUST | MAIN runs a procedural map of size 3,750 with seed 812985120, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does FACERUST | MAIN appear among the Rust Graphs lists and filters?

These Rust Graphs lists include FACERUST | MAIN: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on FACERUST | MAIN?

gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): 300 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^y (Carbon): Carbon is the plugin framework here are the tags FACERUST | MAIN publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join FACERUST | MAIN?

Connect with client.connect 179.61.132.163:27012: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/jy3NHXaXZm.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp300
Max players 300 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded