StatusLive Servers online11,657 Players32,896 Populated2,828 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S15490Server sheetchecked 41d ago

Proton/Linux & Windows Client Test Server - VAC | US

Offline 18.212.143.27:28015 checked 41d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,490top 70%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Proton/Linux & Windows Client Test Server - VAC | US
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02 40 / 50
03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Proton/Linux & Windows Client Test Server - VAC | US, and is it online now?

Proton/Linux & Windows Client Test Server - VAC | US is offline at this moment; 41 days 8 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Proton/Linux & Windows Client Test Server - VAC | US hosted?

Its name points to North America, though Proton/Linux & Windows Client Test Server - VAC | US publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 18.212.143.27:28015 is its address.

On which Rust version is Proton/Linux & Windows Client Test Server - VAC | US running?

The platform is Linux and the version is Rust network protocol 2632 and build 161125 on Proton/Linux & Windows Client Test Server - VAC | US. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Proton/Linux & Windows Client Test Server - VAC | US?

The latest refresh records Proton/Linux & Windows Client Test Server - VAC | US as offline, last seen 41 days 8 hours ago.

In the rankings, which position does Proton/Linux & Windows Client Test Server - VAC | US hold?

Player hours over seven days place Proton/Linux & Windows Client Test Server - VAC | US at #15,490, within the top 70% of ranked servers.

Wipe data

What wipe schedule has been recorded for Proton/Linux & Windows Client Test Server - VAC | US?

The record of Proton/Linux & Windows Client Test Server - VAC | US's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 62 days 10 hours ago.

Rules and settings

Which rules and settings are recorded for Proton/Linux & Windows Client Test Server - VAC | US?

Gather rate for Proton/Linux & Windows Client Test Server - VAC | US: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.

Which map has Proton/Linux & Windows Client Test Server - VAC | US loaded?

Seed 2147483647 and size 1,000 define the procedural map Proton/Linux & Windows Client Test Server - VAC | US generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Proton/Linux & Windows Client Test Server - VAC | US?

On Rust Graphs, Proton/Linux & Windows Client Test Server - VAC | US is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Proton/Linux & Windows Client Test Server - VAC | US, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Proton/Linux & Windows Client Test Server - VAC | US publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Proton/Linux & Windows Client Test Server - VAC | US?

In Rust, press F1 and type client.connect 18.212.143.27:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2632
Protocol Your game must match protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded