StatusLive Servers online11,909 Players102,314 Populated3,972 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S14497Server sheetchecked 42d ago

Test Server - Dont enter

Offline 181.21.28.145:28015 checked 42d ago

monthly wipes moddedcarbon
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#14,497no region published
Last wipe54d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server - Dont enter
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Test Server - Dont enter online, and what uptime has been recorded?

Test Server - Dont enter is offline at this moment; 42 days 17 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 16 September 2026 is when Rust Graphs first saw it.

In which location is Test Server - Dont enter hosted?

A region is not published by Test Server - Dont enter. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 181.21.28.145:28015.

What Rust version is recorded for Test Server - Dont enter?

On Windows, Test Server - Dont enter runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Test Server - Dont enter?

The latest refresh records Test Server - Dont enter as offline, last seen 42 days 17 hours ago.

Against other Rust servers, where is Test Server - Dont enter placed?

Over the last seven days, Test Server - Dont enter records #14,497 for player hours: the top – of all ranked servers.

Schedules

Which times and days are wipes plotted at on Test Server - Dont enter?

An estimate from the force wipe gives Test Server - Dont enter's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 54 days 20 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

What settings and rules apply on Test Server - Dont enter?

Gather rate for Test Server - Dont enter: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Test Server - Dont enter?

A procedural map, generated by the game, is what Test Server - Dont enter runs.

Tags

Where does Test Server - Dont enter appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Test Server - Dont enter: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On Test Server - Dont enter, what is meant by each tag?

The game's server browser reads these tags from Test Server - Dont enter: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Test Server - Dont enter joined?

In Rust, press F1 and type client.connect 181.21.28.145:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,^z,^y,^m,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded