DWG RG-S14448Server sheetchecked 43d ago
Local Test
Offline 183.94.166.217:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Local Test, and is it online now?
Local Test is offline at this moment; 43 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.
What location is recorded for Local Test?
A region is not published by Local Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 183.94.166.217:28015 is its address.
On which Rust version is Local Test running?
Rust network protocol 2633 and build 163794 on Windows: that is what Local Test runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Local Test?
The latest refresh records Local Test as offline, last seen 43 days 7 hours ago.
Against other Rust servers, where is Local Test placed?
Over the last seven days, Local Test records #14,448 for player hours: the top – of all ranked servers.
Wipe data
Which times and days are wipes plotted at on Local Test?
Too few wipes are on record for Local Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 43 days 7 hours ago the current world was made.
Map and rules
Which settings does Local Test run, and what rules?
Gather rate for Local Test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Local Test loaded?
A procedural map, generated by the game, is what Local Test runs.
Filters
On Rust Graphs, which lists and filters contain Local Test?
These Rust Graphs lists include Local Test: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Local Test?
The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Local Test?
Enter client.connect 183.94.166.217:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.