StatusLive Servers online11,739 Players51,557 Populated3,316 Wiped · 3 h122 Interval5 min Date28 OCT 2026

DWG RG-S14448Server sheetchecked 43d ago

Local Test

Offline 183.94.166.217:28015 checked 43d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,448no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
320 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
203 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
35 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
24 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
52 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
65 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Local Test, and is it online now?

Local Test is offline at this moment; 43 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for Local Test?

A region is not published by Local Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 183.94.166.217:28015 is its address.

On which Rust version is Local Test running?

Rust network protocol 2633 and build 163794 on Windows: that is what Local Test runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Local Test?

The latest refresh records Local Test as offline, last seen 43 days 7 hours ago.

Against other Rust servers, where is Local Test placed?

Over the last seven days, Local Test records #14,448 for player hours: the top – of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Local Test?

Too few wipes are on record for Local Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 43 days 7 hours ago the current world was made.

Map and rules

Which settings does Local Test run, and what rules?

Gather rate for Local Test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Local Test loaded?

A procedural map, generated by the game, is what Local Test runs.

Filters

On Rust Graphs, which lists and filters contain Local Test?

These Rust Graphs lists include Local Test: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test?

The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Local Test?

Enter client.connect 183.94.166.217:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded