DWG RG-S15498Server sheetchecked 43d ago
TEST
Offline 185.107.125.210:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TEST online, and what uptime has been recorded?
TEST is offline at this moment; 43 days ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 September 2026.
In which location is TEST hosted?
A region is not published by TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 185.107.125.210:28015.
What Rust version is recorded for TEST?
The platform is Windows and the version is Rust network protocol 2632 and build 162434 on TEST. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on TEST?
No response from TEST; the server was last seen 43 days ago.
What rank has been recorded for TEST?
Within the top – of all ranked servers: TEST at #15,498 for player hours, seven days recorded.
Schedules
On TEST, when do wipes occur?
Too few wipes are on record for TEST to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 57 days 21 hours ago.
Map and rules
Which settings does TEST run, and what rules?
No gather rate is stated in the name of TEST. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for TEST?
TEST runs a procedural map, which the game generates.
Tags
Where does TEST appear among the Rust Graphs lists and filters?
These Rust Graphs lists include TEST: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On TEST, what is meant by each tag?
The game's server browser reads these tags from TEST: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): Your game must match protocol 2632 to join; cs162434 (Build): Build: 162434; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to TEST?
In Rust, press F1 and type client.connect 185.107.125.210:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2632,gmrust,cs162434,ts8
Game
gmrust
mp10
ts8
v2632
cs162434
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.