StatusLive Servers online11,881 Players95,949 Populated4,100 Wiped · 3 h160 Interval5 min Date27 OCT 2026

DWG RG-S14328Server sheetchecked 16d ago

Serv One

Offline 185.155.32.41:28015 checked 16d ago

Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,328top 65%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Serv One
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep3 Oct8 Oct13 Oct18 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:08 UTC25d ago 1 – running 0
Tue 29 Sep, 15:39 UTC28d ago 1 halved by day 2 3.1 days 0
Mon 28 Sep, 19:35 UTC28d ago 1 – 0.8 days 1
Mon 14 Sep, 16:02 UTC43d ago 1 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
823 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
54 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
135 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
480 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
290 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
226 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Serv One online, and what uptime has been recorded?

Serv One is offline at this moment; 16 days 7 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Serv One hosted?

A region is not published by Serv One. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 185.155.32.41:28015.

On which Rust version is Serv One running?

On Windows, Serv One runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Serv One?

Serv One is not responding at the latest refresh; the last record of it online is 16 days 7 hours ago.

What rank has been recorded for Serv One?

Player hours over seven days place Serv One at #14,328, within the top 65% of ranked servers.

Schedules

On Serv One, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on Serv One?

No next wipe can be predicted for Serv One: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days ago the current world was made.

Map and rules

Which rules and settings are recorded for Serv One?

No gather rate is stated in the name of Serv One. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Serv One loaded?

Serv One runs a procedural map, which the game generates.

Lists and filters

Where does Serv One appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Serv One are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Serv One, what is meant by each tag?

The game's server browser reads these tags from Serv One: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Serv One joined?

Enter client.connect 185.155.32.41:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded