StatusLive Servers online11,700 Players41,781 Populated3,029 Wiped · 3 h99 Interval5 min Date29 OCT 2026

DWG RG-S16957Server sheetchecked 31d ago

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Devblog 301 LAN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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05 29 / 150
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Devblog 301 LAN online, and what uptime has been recorded?

The current state of Devblog 301 LAN is offline, with the last sighting 31 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

What location is recorded for Devblog 301 LAN?

There is no region published by Devblog 301 LAN, and its region code is us4. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 185.16.213.70:28015 is its address.

On which Rust version is Devblog 301 LAN running?

The platform is Windows and the version is Rust network protocol 2602 and build 132924 on Devblog 301 LAN. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Devblog 301 LAN?

No response from Devblog 301 LAN; the server was last seen 31 days 3 hours ago.

What rank has been recorded for Devblog 301 LAN?

Player hours over seven days place Devblog 301 LAN at #16,957, within the top 71% of ranked servers.

Schedules

On Devblog 301 LAN, when do wipes occur?

Devblog 301 LAN's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 35 days 16 hours ago.

Settings

Which rules and settings are recorded for Devblog 301 LAN?

Gather rate for Devblog 301 LAN: not stated in the name. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map has Devblog 301 LAN loaded?

A procedural map, generated by the game, is what Devblog 301 LAN runs.

Tags

Where does Devblog 301 LAN appear among the Rust Graphs lists and filters?

On Rust Graphs, Devblog 301 LAN is placed in these lists: Rust community servers, plotted and PvE Rust servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On Devblog 301 LAN, what is meant by each tag?

The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2602 (Protocol): To join, your game must be on protocol 2602; cs132924 (Build): 132924 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): us4 is the server's region code; ^p (PvE): No player combat: the threat comes from the world. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Devblog 301 LAN?

In Rust, press F1 and type client.connect 185.16.213.70:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2602
Protocol To join, your game must be on protocol 2602.
cs132924
Build 132924 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus4
Region code us4 is the server's region code.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded