StatusLive Servers online11,682 Players55,436 Populated3,376 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S14715Server sheetchecked 3d ago

Xelernan Local Rust (No EAC)

Offline 185.176.158.69:28015 checked 3d ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,715top 66%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Xelernan Local Rust (No EAC)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
530 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
358 / 400
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
36 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
44 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
152 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
79 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Xelernan Local Rust (No EAC), and is it up?

Xelernan Local Rust (No EAC) is offline at this moment; 3 days 14 hours ago is when it was last seen. 0 of 72 hours up over the last 3 full days, which is 0% of the time. On 24 October 2026 is when Rust Graphs first saw it.

What location is recorded for Xelernan Local Rust (No EAC)?

There is no region published by Xelernan Local Rust (No EAC). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.176.158.69:28015.

What Rust version is recorded for Xelernan Local Rust (No EAC)?

Rust network protocol 2635 and build 168909 on Windows: that is what Xelernan Local Rust (No EAC) runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Xelernan Local Rust (No EAC)?

Xelernan Local Rust (No EAC) is not responding at the latest refresh; the last record of it online is 3 days 14 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Xelernan Local Rust (No EAC) placed?

Player hours over seven days place Xelernan Local Rust (No EAC) at #14,715, within the top 66% of ranked servers.

Schedules

What wipe schedule has been recorded for Xelernan Local Rust (No EAC)?

Xelernan Local Rust (No EAC)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 15 hours ago.

Rules and settings

Which settings does Xelernan Local Rust (No EAC) run, and what rules?

No gather rate is stated in the name of Xelernan Local Rust (No EAC). Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

Which map has Xelernan Local Rust (No EAC) loaded?

A procedural map, generated by the game, is what Xelernan Local Rust (No EAC) runs.

Lists and filters

On Rust Graphs, which lists and filters contain Xelernan Local Rust (No EAC)?

These Rust Graphs lists include Xelernan Local Rust (No EAC): Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Xelernan Local Rust (No EAC), what is meant by each tag?

The game's server browser reads these tags from Xelernan Local Rust (No EAC): gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Xelernan Local Rust (No EAC)?

Enter client.connect 185.176.158.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded