DWG RG-S7070Server sheetchecked 13m ago
_Do not Join
Online EU 185.180.2.18:28276 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for _Do not Join, and is it up?
_Do not Join is up at this moment. The uptime it reports puts the last restart at about 32 minutes ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 3 October 2026.
How does _Do not Join perform, as measured?
25 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 75,120 entities, buildings, deployables and the rest of the world included. 2,321 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for _Do not Join?
The EU tag is how _Do not Join lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.180.2.18:28276.
On which Rust version is _Do not Join running?
Rust network protocol 2635 and build 168909 on Linux: that is what _Do not Join runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on _Do not Join?
0 of 30 slots on _Do not Join are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 1 players.
What rank has been recorded for _Do not Join?
_Do not Join also measures #1,989 in Europe on the same seven-day player-hour count, at #7,070 globally and in the top 32% of ranked servers.
Wipe times
On _Do not Join, when do wipes occur?
Too few wipes are on record for _Do not Join to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 20 hours ago.
Rules and settings
Which rules and settings are recorded for _Do not Join?
The name of _Do not Join records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is _Do not Join played?
Size 3,700 with seed 1584316599: that is the procedural map _Do not Join runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain _Do not Join?
On Rust Graphs, _Do not Join is placed in these lists: Europe servers, plotted and Rust community servers, plotted. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On _Do not Join, what is meant by each tag?
Tags published by _Do not Join, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join _Do not Join?
Enter client.connect 185.180.2.18:28276 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8
Game
gmrust
mp30
ts8
v2635
cs168909
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.