DWG RG-S9784Server sheetchecked 11m ago
Local Custom Map Test
Online 185.181.220.138:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC27m ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC15h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Local Custom Map Test, and is it online now?
At this moment Local Custom Map Test is online. The uptime it reports puts the last restart at about 15 minutes ago. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. First seen by Rust Graphs on 21 October 2026.
How does Local Custom Map Test perform, as measured?
Average server fps over the last 48 hours is 149; the lowest was 149. Counted at its highest: 94,500 entities, buildings, deployables and the rest of the world included. 1,666 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Local Custom Map Test?
No region is published by Local Custom Map Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 185.181.220.138:28015.
What Rust version is recorded for Local Custom Map Test?
On Windows, Local Custom Map Test runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Local Custom Map Test?
At the last refresh, Local Custom Map Test recorded 1 players across 4 slots. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 22:00 UTC, averaging 2 players.
What rank has been recorded for Local Custom Map Test?
Over the last seven days, Local Custom Map Test records #9,784 for player hours: the top 44% of all ranked servers.
Wipe data
On Local Custom Map Test, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Local Custom Map Test?
Local Custom Map Test wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 minutes ago the current world was made.
Settings
What settings and rules apply on Local Custom Map Test?
No gather rate is stated in the name of Local Custom Map Test. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map for Local Custom Map Test?
Size 4,000 with seed 1337: that is the procedural map Local Custom Map Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Filters
On Rust Graphs, which lists and filters contain Local Custom Map Test?
The Rust Graphs lists that carry Local Custom Map Test are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Local Custom Map Test, what is meant by each tag?
The game's server browser reads these tags from Local Custom Map Test: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Local Custom Map Test joined?
Enter client.connect 185.181.220.138:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.