DWG RG-S6181Server sheetchecked 13m ago
Rust Classic
Online 185.189.255.107:35100 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:18 UTC FW28d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Rust Classic, and is it up?
Right now, Rust Classic is recorded as online. The uptime it reports puts the last restart at about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Rust Classic show?
The last 48 hours give an average of 100 server fps and a floor of 84. Counted at its highest: 105,529 entities, buildings, deployables and the rest of the world included. 3,190 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust Classic?
There is no region published by Rust Classic. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.107:35100.
What Rust version is recorded for Rust Classic?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust Classic. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Rust Classic?
At the last refresh, Rust Classic recorded 0 players across 200 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 3 players.
What rank has been recorded for Rust Classic?
Within the top 28% of all ranked servers: Rust Classic at #6,181 for player hours, seven days recorded.
Schedules
What is recorded on Rust Classic on wipe day?
The recent wipes averaged a busiest count of 6 players. 38 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Rust Classic?
The force wipe is the only wipe at Rust Classic, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days ago. Its tags give a wipe schedule of one wipe per month.
Rules and settings
Which settings does Rust Classic run, and what rules?
No gather rate is stated in the name of Rust Classic. 10 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Rust Classic loaded?
Rust Classic runs a procedural map of size 4,300 with seed 2054865886, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Rust Classic?
These Rust Graphs lists include Rust Classic: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Rust Classic, what is meant by each tag?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 player slots; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust Classic publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Rust Classic?
Enter client.connect 185.189.255.107:35100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp200
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.