StatusLive Servers online11,887 Players99,467 Populated3,953 Wiped · 3 h406 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 9m ago

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 9m ago

1x quad oxide
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on 16.10 Global Rust x1 | Vanilla |
Fig. 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC13d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC18d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC27d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 132 on average
128 / 250
02
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 103 on average
45 / 200
03 196 / 350
04
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 56 on average
22 / 200
05 0 / 165
06
Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 28 on average
3 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 16.10 Global Rust x1 | Vanilla | online, and what uptime has been recorded?

Right now, 16.10 Global Rust x1 | Vanilla | is recorded as online. Counted from its reported uptime, the last restart was about 13 days 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is 16.10 Global Rust x1 | Vanilla | stable in the figures recorded?

The last 48 hours give an average of 110 server fps and a floor of 92. Counted at its highest: 99,870 entities, buildings, deployables and the rest of the world included. 5,458 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 16.10 Global Rust x1 | Vanilla |?

No region is published by 16.10 Global Rust x1 | Vanilla |. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.147:35200.

On which Rust version is 16.10 Global Rust x1 | Vanilla | running?

Rust network protocol 2634 and build 167584 on Windows: that is what 16.10 Global Rust x1 | Vanilla | runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for 16.10 Global Rust x1 | Vanilla |?

0 of 200 slots on 16.10 Global Rust x1 | Vanilla | are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for 16.10 Global Rust x1 | Vanilla |?

Player hours over seven days place 16.10 Global Rust x1 | Vanilla | at #15,327, within the top 69% of ranked servers. Within the quad group it places #616.

Wipe data

What is recorded on 16.10 Global Rust x1 | Vanilla | on wipe day?

The recent wipes averaged a busiest count of 2 players. At 2 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 33% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 5.

Which times and days are wipes plotted at on 16.10 Global Rust x1 | Vanilla |?

There is no next wipe to predict at 16.10 Global Rust x1 | Vanilla |, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 13 days 4 hours ago.

Map and rules

Which settings does 16.10 Global Rust x1 | Vanilla | run, and what rules?

The name records 1x gather for 16.10 Global Rust x1 | Vanilla |. A group tops out at 4 players (quad). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is 16.10 Global Rust x1 | Vanilla | played?

Size 4,250 with seed 1583848389: that is the procedural map 16.10 Global Rust x1 | Vanilla | runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain 16.10 Global Rust x1 | Vanilla |?

On Rust Graphs, 16.10 Global Rust x1 | Vanilla | is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

On 16.10 Global Rust x1 | Vanilla |, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Slots: 200; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags 16.10 Global Rust x1 | Vanilla | publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is 16.10 Global Rust x1 | Vanilla | joined?

Enter client.connect 185.189.255.147:35200 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Slots: 200.
ts4
Group limit The team limit is 4.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded