StatusLive Servers online11,657 Players32,896 Populated2,828 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 14m ago

RU-2 POX

Online 185.189.255.192:35200 checked 14m ago

trio vanillamoddedcarbon
Connect
Players now 0/ 300 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123414:0016:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Fig. 1Players on RU-2 POX
Fig. 2

Server performance

02040608014:0016:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #522 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:22 UTC6d ago 0 – running 0
Tue 13 Oct, 17:09 UTC15d ago 1 halved by day 1 8.8 days 0
Mon 5 Oct, 21:16 UTC23d ago 0 – 7.8 days 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 halved by day 1 4.1 days 0
Thu 1 Oct, 02:07 UTC28d ago 3 – 0.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RustSpain.com | EU Trio MondaysEU · trio · weekly · 64 on average
16 / 200
02 9 / 550
03 1 / 550
04 3 / 550
05 8 / 550
06 8 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is RU-2 POX, and is it online now?

Right now, RU-2 POX is recorded as online. The uptime it reports puts the last restart at about 11 hours ago. 15 of 168 hours up over the last 7 full days, which is 9% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

How does RU-2 POX perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 32,611 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,759 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RU-2 POX?

Europe is where the name of RU-2 POX points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.192:35200.

What Rust version is recorded for RU-2 POX?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RU-2 POX. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for RU-2 POX?

0 of 300 slots on RU-2 POX are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does RU-2 POX hold?

Player hours over seven days place RU-2 POX at #15,349, within the top 69% of ranked servers. Ranked #522 among trio servers.

Wipe times

What happens on RU-2 POX on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On RU-2 POX, when do wipes occur?

RU-2 POX wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 6 days 14 hours ago the current world was made.

Map and rules

Which settings does RU-2 POX run, and what rules?

No gather rate is stated in the name of RU-2 POX. A group tops out at 3 players (trio). survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for RU-2 POX?

Seed 32323 and size 2,500 define the procedural map RU-2 POX generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: MyMap.

Lists and filters

On Rust Graphs, which lists and filters contain RU-2 POX?

The Rust Graphs lists that carry RU-2 POX are: Europe servers, plotted, Modded Rust servers and Trio Rust servers, plotted live. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.

Which meaning is attached to each tag on RU-2 POX?

Tags published by RU-2 POX, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): The slot count is 300; ts3 (Group limit): Teams hold no more than 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Who is the operator of RU-2 POX?

RU-2 POX publishes a mrazrust.top hostname. 3 other servers we track publish one too, so the same operator most likely runs them.

How to join

By what method do you join RU-2 POX?

In Rust, press F1 and type client.connect 185.189.255.192:35200 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts3

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players The slot count is 300.
ts3
Group limit Teams hold no more than 3.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded