StatusLive Servers online11,830 Players79,533 Populated3,721 Wiped · 3 h259 Interval5 min Date29 OCT 2026

DWG RG-S7424Server sheetchecked 12m ago

DragonLost | DUO

Online EU 185.189.255.19:35500 checked 12m ago

duo moddedoxide
Connect
Players now 2/ 100 2% full
7-day average0peak 2
Rank#7,424top 33% · #2031 in EU
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on DragonLost | DUO
Fig. 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers, top 70% in EU, and #303 of the duo servers (top 72%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:17 UTC4d ago 1 – running 0
Thu 22 Oct, 21:31 UTC6d ago 0 – 1.8 days 0
Wed 21 Oct, 14:49 UTC7d ago 0 – 1.3 days 0
Sun 11 Oct, 14:46 UTC17d ago 3 halved by day 6 10 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 3 halved by day 1 9.9 days 0
Wed 23 Sep, 22:20 UTC35d ago 1 halved by day 4 7.8 days 0
Wed 23 Sep, 14:44 UTC35d ago 1 – 0.3 days 0
Sun 13 Sep, 14:49 UTC45d ago 2 halved by day 4 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average
10 / 100
02 8 / 100
03 9 / 550
04
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average
5 / 100
05 3 / 550
06
[GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10EU · duo · weekly · 3 on average
2 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DragonLost | DUO online, and what uptime has been recorded?

At this moment DragonLost | DUO is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of DragonLost | DUO show?

59 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 126,327 entities, buildings, deployables and the rest of the world included. 3,165 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is DragonLost | DUO hosted?

In Europe DragonLost | DUO lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.189.255.19:35500 is its address.

What Rust version is recorded for DragonLost | DUO?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on DragonLost | DUO. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for DragonLost | DUO?

At the last refresh, DragonLost | DUO recorded 2 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 2 players.

Against other Rust servers, where is DragonLost | DUO placed?

The same seven-day player-hour count places DragonLost | DUO at #2,031 within Europe, #7,424 across all ranked servers and in the top 33% of them. Within the duo group it places #303.

Wipe times

What happens on DragonLost | DUO on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 25 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.

What wipe schedule has been recorded for DragonLost | DUO?

No next wipe can be predicted for DragonLost | DUO: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 21 hours ago.

Map and rules

What settings and rules apply on DragonLost | DUO?

Gather rate for DragonLost | DUO: not stated in the name. A group tops out at 2 players (duo). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has DragonLost | DUO loaded?

Size 4,250 with seed 1960958473: that is the procedural map DragonLost | DUO runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain DragonLost | DUO?

The Rust Graphs lists that carry DragonLost | DUO are: Duo Rust servers, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.

On DragonLost | DUO, what is meant by each tag?

Tags published by DragonLost | DUO, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is DragonLost | DUO joined?

In Rust, press F1 and type client.connect 185.189.255.19:35500 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://dragonlost.ru.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts2,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts2
Group limit Teams hold no more than 2.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded