StatusLive Servers online11,610 Players48,116 Populated3,071 Wiped · 3 h107 Interval5 min Date30 OCT 2026

DWG RG-S14529Server sheetchecked 1d ago

Tatarstan Bugulma

Offline 185.189.255.19:35700 checked 1d ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,529top 65%
Last wipe27d agomonthly schedule
Next wipe6d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123408:0010:0013:0015:0019:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Tatarstan Bugulma
Fig. 2

Server performance

02040608008:0010:0013:0015:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 11hThu 5 Nov, 19:00 UTCFW
  2. 34d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:12 UTC27d ago 1 – running 0
Mon 28 Sep, 10:27 UTC31d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
22 / 700
02
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
75 / 700
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 85 on average
9 / 1000
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 80 on average
39 / 1000
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 77 on average
59 / 1000
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 73 on average
170 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Tatarstan Bugulma online, and what uptime has been recorded?

Tatarstan Bugulma is offline at this moment; 34 hours ago is when it was last seen. About 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 141 of 168 hours up, 84% of the time. On 28 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Tatarstan Bugulma show?

Average server fps over the last 48 hours is 41; the lowest was 35. Counted at its highest: 80,495 entities, buildings, deployables and the rest of the world included. 2,327 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Tatarstan Bugulma hosted?

A region is not published by Tatarstan Bugulma. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.189.255.19:35700.

What Rust version is recorded for Tatarstan Bugulma?

Rust network protocol 2635 and build 168909 on Windows: that is what Tatarstan Bugulma runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Tatarstan Bugulma?

No response from Tatarstan Bugulma; the server was last seen 34 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Tatarstan Bugulma?

Over the last seven days, Tatarstan Bugulma records #14,529 for player hours: the top 65% of all ranked servers.

Wipe data

What happens on Tatarstan Bugulma on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 11 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On Tatarstan Bugulma, when do wipes occur?

At Tatarstan Bugulma the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 2 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which rules and settings are recorded for Tatarstan Bugulma?

Gather rate for Tatarstan Bugulma: not stated in the name. The group limit is 10 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Tatarstan Bugulma loaded?

Tatarstan Bugulma runs a procedural map of size 3,600 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Tatarstan Bugulma appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Tatarstan Bugulma: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Tatarstan Bugulma, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Tatarstan Bugulma publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Tatarstan Bugulma joined?

Connect with client.connect 185.189.255.19:35700: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded