StatusLive Servers online11,695 Players53,904 Populated3,130 Wiped · 3 h120 Interval5 min Date30 OCT 2026

DWG RG-S16773Server sheetchecked 29d ago

testing

Offline 185.189.255.249:35400 checked 29d ago

weekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,773top 70%
Last wipe30d agoweekly schedule
Next wipe4d 9hTue 3 Nov, 11:31 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on testing
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 9h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 9hTue 3 Nov, 11:31 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 11d 9hTue 10 Nov, 11:31 UTC
  4. 18d 9hTue 17 Nov, 11:31 UTC
  5. 25d 9hTue 24 Nov, 11:31 UTC
  6. 32d 9hTue 1 Dec, 11:31 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 39d 9hTue 8 Dec, 11:31 UTC

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:31 UTC30d ago 1 – running 1
Sun 27 Sep, 07:47 UTC32d ago 2 held half 2.2 days 2
Sat 26 Sep, 09:48 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 14:19 UTC34d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is testing, and is it online now?

The current state of testing is offline, with the last sighting 29 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 20 September 2026.

What location is recorded for testing?

A region is not published by testing. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 185.189.255.249:35400 is its address.

On which Rust version is testing running?

On Windows, testing runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for testing?

testing is not responding at the latest refresh; the last record of it online is 29 days 9 hours ago.

In the rankings, which position does testing hold?

Over the last seven days, testing records #16,773 for player hours: the top 70% of all ranked servers.

Schedules

What is recorded on testing on wipe day?

The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for testing?

Too few of testing's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Tuesday 3 November at 11:31 UTC is the date its next wipe is due. The world it runs now was made 30 days 14 hours ago. The tags state a weekly wipe schedule.

Rules and settings

What settings and rules apply on testing?

Gather rate for testing: not stated in the name. The group limit is 5 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is testing played?

testing runs a procedural map of size 2,500 with seed 53296983, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain testing?

On Rust Graphs, testing is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On testing, what is meant by each tag?

The game's server browser reads these tags from testing: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts5 (Group limit): Teams hold no more than 5; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join testing?

Connect with client.connect 185.189.255.249:35400: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts5
Group limit Teams hold no more than 5.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded