Fig. 1Players on Rust Ca TestRG-S15212-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15212-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15212-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctWed 7 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15212-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 11:52 UTC15d ago
0
–
running
0
Tue 13 Oct, 21:19 UTC15d ago
0
–
0.6 days
0
Wed 7 Oct, 19:39 UTC21d ago
0
–
6.1 days
0
Fri 2 Oct, 19:13 UTC26d ago
1
halved by day 1
5 days
1
Thu 1 Oct, 17:48 UTCFW27d ago
1
–
1.1 days
0
Wed 23 Sep, 19:39 UTC35d ago
0
–
7.9 days
1
Thu 17 Sep, 11:19 UTC42d ago
0
–
6.3 days
1
Wed 16 Sep, 23:36 UTC42d ago
1
–
0.5 days
1
Wed 16 Sep, 15:01 UTC42d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15212-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Rust Ca Test, and is it up?
Rust Ca Test is offline at this moment; 15 days 1 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
2.
In which location is Rust Ca Test hosted?
There is no region published by Rust Ca Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.189.255.32:35100.
3.
What Rust version is recorded for Rust Ca Test?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Rust Ca Test. To join, your game must be on the same protocol; Steam handles the update.
Population
4.
How many players are plotted on Rust Ca Test?
The latest refresh records Rust Ca Test as offline, last seen 15 days 1 hours ago.
5.
What rank has been recorded for Rust Ca Test?
Within the top 70% of all ranked servers: Rust Ca Test at #15,212 for player hours, seven days recorded. #521 against other trio servers.
Schedules
6.
On Rust Ca Test, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.
7.
On Rust Ca Test, when do wipes occur?
Rust Ca Test wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 15 days 1 hours ago the current world was made.
Settings
8.
What settings and rules apply on Rust Ca Test?
The name of Rust Ca Test records no gather rate. 3 players per group at most (trio). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
9.
Which map has Rust Ca Test loaded?
Rust Ca Test runs a procedural map of size 4,000 with seed 28207417, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: test_ju_v3.
Tags
10.
On Rust Graphs, which lists and filters contain Rust Ca Test?
The Rust Graphs lists that carry Rust Ca Test are: Modded Rust servers and Trio Rust servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
11.
On Rust Ca Test, what is meant by each tag?
The game's server browser reads these tags from Rust Ca Test: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): Slots: 150; ts3 (Group limit): Team size is capped at 3; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
12.
What is the way to connect to Rust Ca Test?
Connect with client.connect 185.189.255.32:35100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rustcasta.ru/.
NotesAnswered from the figuresRG-S15212-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp150
Max playersSlots: 150.
ts3
Group limitTeam size is capped at 3.
v2634
ProtocolTo join, your game must be on protocol 2634.
cs167781
Build167781 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15212-11 · Sheet 11 of 11