StatusLive Servers online11,623 Players39,438 Populated2,939 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S2595Server sheetchecked 6m ago

[PvPvE] RESPAWN x1.5

Online 185.189.255.46:35100 checked 6m ago

1.5x monthly wipes moddedoxide
Connect
Players now 0/ 200 0% full
7-day average1peak 5
Rank#2,595top 12%
Last wipe12d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246808:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on [PvPvE] RESPAWN x1.5
Fig. 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap14.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:09 UTC12d ago 3 – running 0
Thu 1 Oct, 19:34 UTC FW27d ago 5 halved by day 8 14.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RUST ROOM 1.5x | Monthly | Wipe 01.10groups of 200+ · 1.5x · monthly · 4 on average
3 / 500
02
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 810 on average
431 / 400
03
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 601 on average
205 / 150
04
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 373 on average
91 / 150
05
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average
55 / 150
06
Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 303 on average
34 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [PvPvE] RESPAWN x1.5 online, and what uptime has been recorded?

At this moment [PvPvE] RESPAWN x1.5 is online. The uptime it reports puts the last restart at about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [PvPvE] RESPAWN x1.5 show?

Average server fps over the last 48 hours is 52; the lowest was 40. Counted at its highest: 125,085 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,544 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [PvPvE] RESPAWN x1.5?

No region is published by [PvPvE] RESPAWN x1.5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.46:35100.

On which Rust version is [PvPvE] RESPAWN x1.5 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [PvPvE] RESPAWN x1.5. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on [PvPvE] RESPAWN x1.5?

At the last refresh, [PvPvE] RESPAWN x1.5 recorded 0 players across 200 slots. The seven-day mean is 1 players; the peak over the same period is 5. The 48-hour peak falls at 19:00 UTC, averaging 5 players.

Against other Rust servers, where is [PvPvE] RESPAWN x1.5 placed?

Player hours over seven days place [PvPvE] RESPAWN x1.5 at #2,595, within the top 12% of ranked servers.

Schedules

On [PvPvE] RESPAWN x1.5, what does the data show for wipe day?

At their busiest, its recent wipes drew 4 players on average. At 28 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 8.

On [PvPvE] RESPAWN x1.5, when do wipes occur?

At [PvPvE] RESPAWN x1.5 the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 12 days 16 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on [PvPvE] RESPAWN x1.5?

1.5x gather is stated in the name of [PvPvE] RESPAWN x1.5. 10 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [PvPvE] RESPAWN x1.5 loaded?

[PvPvE] RESPAWN x1.5 runs a procedural map of size 4,250 with seed 1482314174, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [PvPvE] RESPAWN x1.5 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [PvPvE] RESPAWN x1.5 are: 1.5x Rust servers and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

On [PvPvE] RESPAWN x1.5, what is meant by each tag?

Tags published by [PvPvE] RESPAWN x1.5, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): 200 player slots; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join [PvPvE] RESPAWN x1.5?

Connect with client.connect 185.189.255.46:35100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players 200 player slots.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded