StatusLive Servers online11,686 Players49,072 Populated3,020 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S7457Server sheetchecked 9m ago

Chill_Zone

Online 185.189.255.52:35400 checked 9m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,457top 34%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Chill_Zone
Fig. 2

Server performance

020040060080003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:51 UTC3d ago – – – 0
Mon 26 Oct, 04:27 UTC3d ago – – – 0
Sun 25 Oct, 07:02 UTC4d ago – – – 0
Sun 25 Oct, 06:09 UTC4d ago – – – 0
Sat 24 Oct, 19:10 UTC5d ago – – – 1
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average
2 / 300
02
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 2 on average
0 / 300
03
DweZod Land x1EU · groups of 8+ · 1x · monthly · 1 on average
0 / 40
04
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 30 on average
19 / 150
05
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average
0 / 150
06
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10EU · groups of 8+ · weekly · 116 on average
3 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Chill_Zone, and is it online now?

At this moment Chill_Zone is online. The uptime it reports puts the last restart at about 3 days 8 hours ago. 111 of 120 hours up over the last 5 full days, which is 92% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

What does the recorded performance of Chill_Zone show?

Average server fps over the last 48 hours is 459; the lowest was 347. Counted at its highest: 27,807 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,559 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Chill_Zone hosted?

A region is not published by Chill_Zone. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.52:35400.

On which Rust version is Chill_Zone running?

On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Chill_Zone?

0 of 50 slots on Chill_Zone are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.

What rank has been recorded for Chill_Zone?

Within the top 34% of all ranked servers: Chill_Zone at #7,457 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Chill_Zone?

No wipe schedule is kept for Chill_Zone. The world is replaced every few hours, and such resets are not wipes.

Settings

What settings and rules apply on Chill_Zone?

No gather rate is stated in the name of Chill_Zone. 10 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Chill_Zone loaded?

Seed 187665451 and size 2,500 define the procedural map Chill_Zone generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Chill_Zone?

The Rust Graphs lists that carry Chill_Zone are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which meaning is attached to each tag on Chill_Zone?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Chill_Zone publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Chill_Zone?

In Rust, press F1 and type client.connect 185.189.255.52:35400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The slot count is 50.
ts10
Group limit Team size is capped at 10.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded