DWG RG-S7457Server sheetchecked 9m ago
Chill_Zone
Online 185.189.255.52:35400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
Quick answers
Server data
How reliable is Chill_Zone, and is it online now?
At this moment Chill_Zone is online. The uptime it reports puts the last restart at about 3 days 8 hours ago. 111 of 120 hours up over the last 5 full days, which is 92% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
What does the recorded performance of Chill_Zone show?
Average server fps over the last 48 hours is 459; the lowest was 347. Counted at its highest: 27,807 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,559 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Chill_Zone hosted?
A region is not published by Chill_Zone. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.52:35400.
On which Rust version is Chill_Zone running?
On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for Chill_Zone?
0 of 50 slots on Chill_Zone are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.
What rank has been recorded for Chill_Zone?
Within the top 34% of all ranked servers: Chill_Zone at #7,457 for player hours, seven days recorded.
Schedules
What wipe schedule has been recorded for Chill_Zone?
No wipe schedule is kept for Chill_Zone. The world is replaced every few hours, and such resets are not wipes.
Settings
What settings and rules apply on Chill_Zone?
No gather rate is stated in the name of Chill_Zone. 10 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Chill_Zone loaded?
Seed 187665451 and size 2,500 define the procedural map Chill_Zone generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Chill_Zone?
The Rust Graphs lists that carry Chill_Zone are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which meaning is attached to each tag on Chill_Zone?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Chill_Zone publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join Chill_Zone?
In Rust, press F1 and type client.connect 185.189.255.52:35400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.