StatusLive Servers online11,886 Players99,275 Populated3,950 Wiped · 3 h394 Interval5 min Date29 OCT 2026

DWG RG-S9068Server sheetchecked 8m ago

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 8m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#9,068top 41%
Last wipe6h agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:0015:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on EvilIsland-PVE - Test Server
Fig. 2

Server performance

Server fpsWipe
05010015020010:0011:0012:0013:0014:0015:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 13d 17hThu 12 Nov, 10:48 UTC
  3. 27d 17hThu 26 Nov, 10:48 UTC
  4. 35d 2hThu 3 Dec, 19:00 UTCFW
  5. 41d 17hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC6h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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321 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
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04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is EvilIsland-PVE - Test Server online, and what uptime has been recorded?

Right now, EvilIsland-PVE - Test Server is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 14 of 168 hours up, 8% of the time. On 6 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of EvilIsland-PVE - Test Server show?

Average server fps over the last 48 hours is 199; the lowest was 198. Counted at its highest: 61,123 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,913 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is EvilIsland-PVE - Test Server hosted?

A region is not published by EvilIsland-PVE - Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.189.255.93:35300 is its address.

What Rust version is recorded for EvilIsland-PVE - Test Server?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on EvilIsland-PVE - Test Server. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on EvilIsland-PVE - Test Server?

At the last refresh, EvilIsland-PVE - Test Server recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 0 players.

In the rankings, which position does EvilIsland-PVE - Test Server hold?

Over the last seven days, EvilIsland-PVE - Test Server records #9,068 for player hours: the top 41% of all ranked servers.

Wipe times

What happens on EvilIsland-PVE - Test Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On EvilIsland-PVE - Test Server, when do wipes occur?

Its tag is followed for the prediction: too few of EvilIsland-PVE - Test Server's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 6 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which rules and settings are recorded for EvilIsland-PVE - Test Server?

No gather rate is stated in the name of EvilIsland-PVE - Test Server. 10 players per group at most. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has EvilIsland-PVE - Test Server loaded?

Seed 1768323314 and size 3,500 define the procedural map EvilIsland-PVE - Test Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain EvilIsland-PVE - Test Server?

These Rust Graphs lists include EvilIsland-PVE - Test Server: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

On EvilIsland-PVE - Test Server, what is meant by each tag?

Tags published by EvilIsland-PVE - Test Server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join EvilIsland-PVE - Test Server?

Connect with client.connect 185.189.255.93:35300: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Slots: 10.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded