StatusLive Servers online11,733 Players69,565 Populated3,618 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S3136Server sheetchecked 7m ago

PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !

Online NA 185.199.95.83:28115 checked 7m ago

2x weekly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average1peak 12
Rank#3,136top 14% · #522 in NA
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small...
Fig. 2

Server performance

01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 20:36 UTC4d ago – – – 2
Fri 23 Oct, 20:28 UTC4d ago – – – 0
Fri 23 Oct, 20:11 UTC4d ago – – – 2
Fri 23 Oct, 19:46 UTC4d ago – – – 1
Fri 23 Oct, 19:39 UTC4d ago – – – 0
Sat 17 Oct, 00:53 UTC11d ago 9 halved by day 3 6.8 days 0
Mon 12 Oct, 00:01 UTC16d ago 9 halved by day 2 5 days 4
Wed 7 Oct, 18:21 UTC20d ago 7 held half 4.2 days 0
Wed 7 Oct, 05:40 UTC21d ago 7 – 0.5 days 1
Sat 3 Oct, 19:14 UTC24d ago 5 held half 3.4 days 0
Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !, and is it online now?

Right now, PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! is recorded as online. The uptime it reports puts the last restart at about 50 minutes ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 30 September 2026.

How does PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! perform, as measured?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 7,701 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,175 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! hosted?

In North America PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 185.199.95.83:28115.

On which Rust version is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! running?

Rust network protocol 2635 and build 168909 on Linux: that is what PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !?

At the last refresh, PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! recorded 0 players across 50 slots. The seven-day mean is 1 players; the peak over the same period is 12. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 1 players.

Against other Rust servers, where is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! placed?

Across seven days, player hours give PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! #3,136 globally and #522 in North America, a top 14% position among ranked servers.

Schedules

On PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !, when do wipes occur?

None of the resets at PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Map and rules

Which rules and settings are recorded for PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !?

2x gather is stated in the name of PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! played?

Seed 1 and size 1,000 define the procedural map PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

Where does PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! appear among the Rust Graphs lists and filters?

On Rust Graphs, PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! is placed in these lists: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !, what is meant by each tag?

Tags published by PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid !, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is PLAYDUST.GG 2X |Solo\Duo\Trio|Onegrid| Small One Grid ! joined?

In Rust, press F1 and type client.connect 185.199.95.83:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://playdust.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded