StatusLive Servers online11,892 Players103,409 Populated3,969 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S4848Server sheetchecked 8m ago

SC

Online 185.207.214.198:35200 checked 8m ago

monthly wipes moddedoxide
Connect
Players now 1/ 200 0% full
7-day average0peak 2
Rank#4,848top 22%
Last wipe1d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5220:0002:0009:0015:0023:0017:00

Hourly average and peak, UTC.

Fig. 1Players on SC
Fig. 2

Server performance

020040060080020:0002:0009:0015:0023:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap18.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:03 UTC2d ago – – running 1
Fri 9 Oct, 12:05 UTC20d ago 1 halved by day 4 18.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for SC, and is it up?

SC is up at this moment. Counted from its reported uptime, the last restart was about 3 hours ago. 155 of 168 hours up over the last 7 full days, which is 92% of the time. On 24 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of SC show?

Average server fps over the last 48 hours is 511; the lowest was 507. Counted at its highest: 2,865 entities, buildings, deployables and the rest of the world included. 1,844 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for SC?

No region is published by SC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.207.214.198:35200.

What Rust version is recorded for SC?

Rust network protocol 2635 and build 168909 on Windows: that is what SC runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on SC?

At the last refresh, SC recorded 1 players across 200 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

In the rankings, which position does SC hold?

Over the last seven days, SC records #4,848 for player hours: the top 22% of all ranked servers.

Wipe data

On SC, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on SC?

At SC the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 47 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which settings does SC run, and what rules?

Gather rate for SC: not stated in the name. 10 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has SC loaded?

SC runs a procedural map of size 2,500 with seed 121315421, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain SC?

These Rust Graphs lists include SC: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

On SC, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags SC publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join SC?

Connect with client.connect 185.207.214.198:35200: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The slot count is 200.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded