StatusLive Servers online11,617 Players35,650 Populated2,906 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S14620Server sheetchecked 14m ago

BIG HEADS ONLY

Online 185.232.86.80:28015 checked 14m ago

trio moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,620top 66%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123407:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 14:53 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on BIG HEADS ONLY
Fig. 2

Server performance

Server fpsWipe
010020030040007:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 14:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 66% of all ranked servers, and #507 of the trio servers (top 80%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctWed 7 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 16, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:53 UTC1d ago – – running 0
Sun 11 Oct, 00:17 UTC17d ago 16 halved by day 3 15.6 days 0
Wed 7 Oct, 02:27 UTC21d ago 2 halved by day 1 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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25 / 200
02
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27 / 100
03
GORILA.RU Random Item Jump (Random Item)trio · weekly · 19 on average
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04 1 / 550
05 1 / 550
06 21 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for BIG HEADS ONLY, and is it up?

At this moment BIG HEADS ONLY is online. The uptime it reports puts the last restart at about 37 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 6 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of BIG HEADS ONLY show?

The last 48 hours give an average of 202 server fps and a floor of 92. Counted at its highest: 96,493 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,858 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for BIG HEADS ONLY?

No region is published by BIG HEADS ONLY. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.232.86.80:28015.

What Rust version is recorded for BIG HEADS ONLY?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on BIG HEADS ONLY. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on BIG HEADS ONLY?

Current player count on BIG HEADS ONLY: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is BIG HEADS ONLY placed?

Over the last seven days, BIG HEADS ONLY records #14,620 for player hours: the top 66% of all ranked servers. Within the trio group it places #507.

Wipe data

On BIG HEADS ONLY, what does the data show for wipe day?

An average of 9 players was recorded at the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

Which times and days are wipes plotted at on BIG HEADS ONLY?

No next wipe can be predicted for BIG HEADS ONLY: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 39 hours ago.

Rules and settings

Which rules and settings are recorded for BIG HEADS ONLY?

Gather rate for BIG HEADS ONLY: not stated in the name. Groups: 3 players maximum (trio). survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has BIG HEADS ONLY loaded?

BIG HEADS ONLY runs a procedural map of size 2,500 with seed 1949780645, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain BIG HEADS ONLY?

These Rust Graphs lists include BIG HEADS ONLY: Modded Rust servers and Trio Rust servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.

On BIG HEADS ONLY, what is meant by each tag?

The game's server browser reads these tags from BIG HEADS ONLY: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts3 (Group limit): Teams hold no more than 3; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is BIG HEADS ONLY joined?

Connect with client.connect 185.232.86.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://logicservers.com/game-servers/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts3,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts3
Group limit Teams hold no more than 3.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded