StatusLive Servers online11,737 Players52,840 Populated3,354 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 12m ago

RUST MOSCO

Online EU 185.244.0.15:25676 checked 12m ago

moddedcarbon
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,344top 69% · #2569 in EU
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on RUST MOSCO
Fig. 2

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep8 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 07:59 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
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04
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RUST MOSCO online, and what uptime has been recorded?

Right now, RUST MOSCO is recorded as online. About 2 days 22 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What does the recorded performance of RUST MOSCO show?

Average server fps over the last 48 hours is 113; the lowest was 57. Counted at its highest: 48,744 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,841 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RUST MOSCO?

With its EU tag, RUST MOSCO lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.244.0.15:25676 is its address.

On which Rust version is RUST MOSCO running?

Rust network protocol 2634 and build 166652 on Linux: that is what RUST MOSCO runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on RUST MOSCO?

0 of 40 slots on RUST MOSCO are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for RUST MOSCO?

The same seven-day player-hour count places RUST MOSCO at #2,569 within Europe, #15,344 across all ranked servers and in the top 69% of them.

Wipe times

On RUST MOSCO, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 1 hours after the latest wipe the crowd was at its peak.

On RUST MOSCO, when do wipes occur?

Too few wipes are on record for RUST MOSCO to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 22 days 15 hours ago the current world was made.

Rules and settings

What settings and rules apply on RUST MOSCO?

The name of RUST MOSCO records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has RUST MOSCO loaded?

Seed 1 and size 3,000 define the procedural map RUST MOSCO generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain RUST MOSCO?

On Rust Graphs, RUST MOSCO is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on RUST MOSCO?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags RUST MOSCO publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is RUST MOSCO joined?

In Rust, press F1 and type client.connect 185.244.0.15:25676 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded