Fig. 1Players on Rust Cuba solo duo 2XRG-S15318-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15318-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15318-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctFri 16 OctThu 15 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15318-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 21:28 UTC3d ago
0
–
running
0
Fri 16 Oct, 23:08 UTC12d ago
8
halved by day 1
8.9 days
0
Thu 15 Oct, 20:03 UTC13d ago
8
–
1.1 days
2
Tue 13 Oct, 19:54 UTC15d ago
11
halved by day 1
2 days
0
Tue 13 Oct, 03:22 UTC16d ago
11
–
0.7 days
0
Mon 12 Oct, 21:08 UTC16d ago
11
–
0.3 days
0
Sun 11 Oct, 22:27 UTC17d ago
11
–
0.9 days
0
Fri 9 Oct, 05:25 UTC20d ago
0
–
2.7 days
2
Thu 8 Oct, 21:54 UTC20d ago
9
–
0.3 days
0
Sun 27 Sep, 00:00 UTC32d ago
0
–
11.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15318-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Rust Cuba solo duo 2X, and is it up?
Last seen 20 hours ago; right now Rust Cuba solo duo 2X is offline. The uptime it reports puts the last restart at about 2 days 4 hours ago. For the last 7 full days the record is 68 of 168 hours up, 40% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of Rust Cuba solo duo 2X show?
The last 48 hours give an average of 60 server fps and a floor of 59. Counted at its highest: 11,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,402 MB. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is Rust Cuba solo duo 2X hosted?
No region is published by Rust Cuba solo duo 2X. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 185.249.196.89:27000 is its address.
4.
On which Rust version is Rust Cuba solo duo 2X running?
Rust network protocol 2635 and build 169516 on Linux: that is what Rust Cuba solo duo 2X runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
5.
What does the population history show for Rust Cuba solo duo 2X?
Rust Cuba solo duo 2X is not responding at the latest refresh; the last record of it online is 20 hours ago. The seven-day mean on this server is 0 players.
6.
What rank has been recorded for Rust Cuba solo duo 2X?
Over the last seven days, Rust Cuba solo duo 2X records #15,318 for player hours: the top 69% of all ranked servers.
Wipe times
7.
What is recorded on Rust Cuba solo duo 2X on wipe day?
The recent wipes averaged a busiest count of 5 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
8.
Which times and days are wipes plotted at on Rust Cuba solo duo 2X?
Rust Cuba solo duo 2X wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 15 hours ago the current world was made.
Map and rules
9.
What settings and rules apply on Rust Cuba solo duo 2X?
The name records 2x gather for Rust Cuba solo duo 2X. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
10.
What is the map for Rust Cuba solo duo 2X?
Seed 100 and size 2,000 define the procedural map Rust Cuba solo duo 2X generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Filters
11.
On Rust Graphs, which lists and filters contain Rust Cuba solo duo 2X?
The Rust Graphs lists that carry Rust Cuba solo duo 2X are: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
12.
Which meaning is attached to each tag on Rust Cuba solo duo 2X?
gmrust (Game mode): Standard survival, as Rust plays; mp24 (Max players): Slots: 24; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs169516 (Build): The game build is 169516; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Rust Cuba solo duo 2X publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
13.
What is the way to connect to Rust Cuba solo duo 2X?
Connect with client.connect 185.249.196.89:27000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S15318-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y
Game
gmrust
Game modeStandard survival, as Rust plays.
mp24
Max playersSlots: 24.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs169516
BuildThe game build is 169516.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonCarbon is the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15318-11 · Sheet 11 of 11