StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S14156Server sheetchecked 4d ago

TEST

Offline 185.54.238.72:28015 checked 4d ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,156top 64%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep16 Oct21 Oct25 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:07 UTC4d ago 1 – running 0
Fri 16 Oct, 22:11 UTC12d ago 1 halved by day 6 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
556 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
424 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
71 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
66 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
53 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
185 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TEST online, and what uptime has been recorded?

The current state of TEST is offline, with the last sighting 4 days 15 hours ago. 4 of 168 hours up over the last 7 full days, which is 2% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for TEST?

There is no region published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.54.238.72:28015.

What Rust version is recorded for TEST?

Rust network protocol 2635 and build 168909 on Windows: that is what TEST runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on TEST?

No response from TEST; the server was last seen 4 days 15 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is TEST placed?

Within the top 64% of all ranked servers: TEST at #14,156 for player hours, seven days recorded.

Schedules

What happens on TEST on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 6.

What wipe schedule has been recorded for TEST?

The record of TEST's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 15 hours ago.

Map and rules

What settings and rules apply on TEST?

No gather rate is stated in the name of TEST. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is TEST played?

A procedural map, generated by the game, is what TEST runs.

Lists and filters

Where does TEST appear among the Rust Graphs lists and filters?

On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On TEST, what is meant by each tag?

Tags published by TEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join TEST?

Enter client.connect 185.54.238.72:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded