StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15049Server sheetchecked 44d ago

Name of Server as Shown on the Client Server List

Offline 186.50.7.42:28015 checked 44d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,049no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
226 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
33 / 225
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
20 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
35 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Name of Server as Shown on the Client Server List online, and what uptime has been recorded?

Name of Server as Shown on the Client Server List is offline at this moment; 44 days 20 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What location is recorded for Name of Server as Shown on the Client Server List?

A region is not published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 186.50.7.42:28015.

On which Rust version is Name of Server as Shown on the Client Server List running?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Name of Server as Shown on the Client Server List?

The latest refresh records Name of Server as Shown on the Client Server List as offline, last seen 44 days 20 hours ago.

Against other Rust servers, where is Name of Server as Shown on the Client Server List placed?

Player hours over seven days place Name of Server as Shown on the Client Server List at #15,049, within the top – of ranked servers.

Wipe data

What wipe schedule has been recorded for Name of Server as Shown on the Client Server List?

Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 45 days 8 hours ago the current world was made.

Settings

What settings and rules apply on Name of Server as Shown on the Client Server List?

Gather rate for Name of Server as Shown on the Client Server List: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for Name of Server as Shown on the Client Server List?

A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.

Tags

Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?

On Rust Graphs, Name of Server as Shown on the Client Server List is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Name of Server as Shown on the Client Server List, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Name of Server as Shown on the Client Server List publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Name of Server as Shown on the Client Server List?

Connect with client.connect 186.50.7.42:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded