StatusLive Servers online11,808 Players76,491 Populated3,745 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S15311Server sheetchecked 9d ago

Server name on in-game server list

Offline 187.13.19.41:28015 checked 9d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,311top 70%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server name on in-game server list
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
572 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
43 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
45 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Server name on in-game server list, and is it online now?

The current state of Server name on in-game server list is offline, with the last sighting 9 days 10 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 October 2026.

In which location is Server name on in-game server list hosted?

No region is published by Server name on in-game server list. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 187.13.19.41:28015.

What Rust version is recorded for Server name on in-game server list?

On Windows, Server name on in-game server list runs Rust network protocol 2635 and build 168352. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Server name on in-game server list?

Server name on in-game server list is not responding at the latest refresh; the last record of it online is 9 days 10 hours ago.

In the rankings, which position does Server name on in-game server list hold?

Player hours over seven days place Server name on in-game server list at #15,311, within the top 70% of ranked servers.

Wipe times

On Server name on in-game server list, when do wipes occur?

The record of Server name on in-game server list's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 32 days 18 hours ago the current world was made.

Map and rules

Which settings does Server name on in-game server list run, and what rules?

Gather rate for Server name on in-game server list: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Server name on in-game server list loaded?

A procedural map, generated by the game, is what Server name on in-game server list runs.

Lists and filters

Where does Server name on in-game server list appear among the Rust Graphs lists and filters?

On Rust Graphs, Server name on in-game server list is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Server name on in-game server list, what is meant by each tag?

Tags published by Server name on in-game server list, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168352 (Build): Build: 168352; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Server name on in-game server list joined?

Enter client.connect 187.13.19.41:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168352,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168352
Build Build: 168352.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded