StatusLive Servers online11,700 Players38,808 Populated2,943 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15493Server sheetchecked 42d ago

Name of Server as Shown on the Client Server List

Offline 187.14.92.206:28015 checked 42d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,493no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
176 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
120 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
18 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
14 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
20 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
25 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

Name of Server as Shown on the Client Server List is offline at this moment; 42 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What location is recorded for Name of Server as Shown on the Client Server List?

A region is not published by Name of Server as Shown on the Client Server List. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 187.14.92.206:28015.

On which Rust version is Name of Server as Shown on the Client Server List running?

Rust network protocol 2633 and build 163794 on Windows: that is what Name of Server as Shown on the Client Server List runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Name of Server as Shown on the Client Server List?

No response from Name of Server as Shown on the Client Server List; the server was last seen 42 days 16 hours ago.

What rank has been recorded for Name of Server as Shown on the Client Server List?

Player hours over seven days place Name of Server as Shown on the Client Server List at #15,493, within the top – of ranked servers.

Wipe data

What wipe schedule has been recorded for Name of Server as Shown on the Client Server List?

Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 54 days 1 hours ago the current world was made.

Rules and settings

Which settings does Name of Server as Shown on the Client Server List run, and what rules?

The name of Name of Server as Shown on the Client Server List records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Name of Server as Shown on the Client Server List loaded?

A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.

Filters

On Rust Graphs, which lists and filters contain Name of Server as Shown on the Client Server List?

On Rust Graphs, Name of Server as Shown on the Client Server List is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Name of Server as Shown on the Client Server List?

The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Name of Server as Shown on the Client Server List?

Enter client.connect 187.14.92.206:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded