StatusLive Servers online11,704 Players51,358 Populated3,284 Wiped · 3 h143 Interval5 min Date28 OCT 2026

DWG RG-S15810Server sheetchecked 17d ago

Name of Server as Shown on the Client Server List

Offline 187.14.92.210:28015 checked 17d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,810top 72%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
389 / 425
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
22 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
45 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
180 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
69 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
77 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

The current state of Name of Server as Shown on the Client Server List is offline, with the last sighting 17 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 10 October 2026.

In which location is Name of Server as Shown on the Client Server List hosted?

A region is not published by Name of Server as Shown on the Client Server List. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 187.14.92.210:28015.

On which Rust version is Name of Server as Shown on the Client Server List running?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Name of Server as Shown on the Client Server List?

The latest refresh records Name of Server as Shown on the Client Server List as offline, last seen 17 days 15 hours ago.

What rank has been recorded for Name of Server as Shown on the Client Server List?

Over the last seven days, Name of Server as Shown on the Client Server List records #15,810 for player hours: the top 72% of all ranked servers.

Schedules

On Name of Server as Shown on the Client Server List, when do wipes occur?

The record of Name of Server as Shown on the Client Server List's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 2 hours ago the current world was made.

Settings

Which rules and settings are recorded for Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Name of Server as Shown on the Client Server List loaded?

A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.

Filters

Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?

On Rust Graphs, Name of Server as Shown on the Client Server List is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Name of Server as Shown on the Client Server List, what is meant by each tag?

Tags published by Name of Server as Shown on the Client Server List, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Name of Server as Shown on the Client Server List joined?

Connect with client.connect 187.14.92.210:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded