DWG RG-S11358Server sheetchecked 4d ago
Name of Server as Shown on the Client Server List
Offline 187.15.82.15:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Name of Server as Shown on the Client Server List online, and what uptime has been recorded?
The current state of Name of Server as Shown on the Client Server List is offline, with the last sighting 4 days 7 hours ago. 9 of 96 hours up over the last 4 full days, which is 9% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
In which location is Name of Server as Shown on the Client Server List hosted?
There is no region published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 187.15.82.15:28015.
On which Rust version is Name of Server as Shown on the Client Server List running?
On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List is not responding at the latest refresh; the last record of it online is 4 days 7 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is Name of Server as Shown on the Client Server List placed?
Over the last seven days, Name of Server as Shown on the Client Server List records #11,358 for player hours: the top 51% of all ranked servers.
Schedules
Which times and days are wipes plotted at on Name of Server as Shown on the Client Server List?
The record of Name of Server as Shown on the Client Server List's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days 13 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for Name of Server as Shown on the Client Server List?
A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.
Lists and filters
Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?
On Rust Graphs, Name of Server as Shown on the Client Server List is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Name of Server as Shown on the Client Server List, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Name of Server as Shown on the Client Server List publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Name of Server as Shown on the Client Server List joined?
Enter client.connect 187.15.82.15:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.