StatusLive Servers online11,620 Players40,450 Populated3,014 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S13655Server sheetchecked 9d ago

okasha_server

Offline 188.0.114.67:28015 checked 9d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#13,655top 62%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on okasha_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC11d ago 1 – running 0
Thu 15 Oct, 20:29 UTC12d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC28d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
336 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is okasha_server, and is it online now?

Last seen 9 days 12 hours ago; right now okasha_server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

In which location is okasha_server hosted?

No region is published by okasha_server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 188.0.114.67:28015.

What Rust version is recorded for okasha_server?

On Windows, okasha_server runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for okasha_server?

okasha_server is not responding at the latest refresh; the last record of it online is 9 days 12 hours ago.

In the rankings, which position does okasha_server hold?

Player hours over seven days place okasha_server at #13,655, within the top 62% of ranked servers.

Wipe data

On okasha_server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 15 the crowd had fallen below half on the wipes where it did not hold.

On okasha_server, when do wipes occur?

okasha_server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 11 days 12 hours ago.

Settings

Which settings does okasha_server run, and what rules?

The name of okasha_server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has okasha_server loaded?

A procedural map, generated by the game, is what okasha_server runs.

Lists and filters

On Rust Graphs, which lists and filters contain okasha_server?

These Rust Graphs lists include okasha_server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On okasha_server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags okasha_server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is okasha_server joined?

Connect with client.connect 188.0.114.67:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded