StatusLive Servers online11,632 Players38,138 Populated2,969 Wiped · 3 h105 Interval5 min Date28 OCT 2026

DWG RG-S12592Server sheetchecked 15h ago

first_server

Offline 188.162.65.159:28015 checked 15h ago

Connect
Players now 0/ 500 0% full
7-day average1peak 1
Rank#12,592top 57%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75114:0015:00

Hourly average and peak, UTC.

Fig. 1Players on first_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
309 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
18 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
199 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
102 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
28 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is first_server online, and what uptime has been recorded?

first_server is offline at this moment; 15 hours ago is when it was last seen. On 27 October 2026 is when Rust Graphs first saw it.

In which location is first_server hosted?

A region is not published by first_server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 188.162.65.159:28015.

What Rust version is recorded for first_server?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on first_server. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on first_server?

No response from first_server; the server was last seen 15 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 1 players.

What rank has been recorded for first_server?

Player hours over seven days place first_server at #12,592, within the top 57% of ranked servers.

Schedules

Which times and days are wipes plotted at on first_server?

Too few wipes are on record for first_server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 14 days 21 hours ago.

Map and rules

Which rules and settings are recorded for first_server?

No gather rate is stated in the name of first_server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is first_server played?

A procedural map, generated by the game, is what first_server runs.

Tags

On Rust Graphs, which lists and filters contain first_server?

On Rust Graphs, first_server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on first_server?

gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags first_server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join first_server?

Connect with client.connect 188.162.65.159:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players Slots: 500.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded