StatusLive Servers online11,722 Players54,556 Populated3,373 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S10268Server sheetchecked 1d ago

first_server

Offline 188.162.65.185:28015 checked 1d ago

Connect
Players now 0/ 500 0% full
7-day average1peak 1
Rank#10,268top 46%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75110:0011:0014:0015:0018:0019:00

Hourly average and peak, UTC.

Fig. 1Players on first_server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
460 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
27 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
46 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
209 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
78 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
92 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for first_server, and is it up?

The current state of first_server is offline, with the last sighting 28 hours ago. For the last 1 full day the record is 0 of 24 hours up, 0% of the time. First seen by Rust Graphs on 26 October 2026.

What location is recorded for first_server?

No region is published by first_server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 188.162.65.185:28015 is its address.

What Rust version is recorded for first_server?

On Windows, first_server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for first_server?

first_server is not responding at the latest refresh; the last record of it online is 28 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 1 players.

Against other Rust servers, where is first_server placed?

Over the last seven days, first_server records #10,268 for player hours: the top 46% of all ranked servers.

Schedules

What wipe schedule has been recorded for first_server?

first_server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 14 days 14 hours ago the current world was made.

Settings

Which rules and settings are recorded for first_server?

Gather rate for first_server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is first_server played?

first_server runs a procedural map, which the game generates.

Filters

Where does first_server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include first_server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on first_server?

Tags published by first_server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): 500 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to first_server?

In Rust, press F1 and type client.connect 188.162.65.185:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players 500 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded