StatusLive Servers online11,836 Players72,948 Populated3,667 Wiped · 3 h218 Interval5 min Date29 OCT 2026

DWG RG-S16957Server sheetchecked 31d ago

TEST

Offline 188.191.42.10:28015 checked 31d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 08:30 UTC33d ago – – running 1
Fri 25 Sep, 07:55 UTC34d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
527 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
419 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
66 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
73 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
53 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
181 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TEST, and is it up?

The current state of TEST is offline, with the last sighting 31 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is TEST hosted?

No region is published by TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 188.191.42.10:28015.

What Rust version is recorded for TEST?

Rust network protocol 2633 and build 163207 on Windows: that is what TEST runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on TEST?

The latest refresh records TEST as offline, last seen 31 days 4 hours ago.

In the rankings, which position does TEST hold?

Player hours over seven days place TEST at #16,957, within the top 71% of ranked servers.

Wipe times

What is recorded on TEST on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes.

Which times and days are wipes plotted at on TEST?

The record of TEST's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 33 days 5 hours ago.

Map and rules

Which rules and settings are recorded for TEST?

The name of TEST records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for TEST?

TEST runs a procedural map, which the game generates.

Filters

Where does TEST appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TEST: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TEST?

The game's server browser reads these tags from TEST: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): 163207 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is TEST joined?

Connect with client.connect 188.191.42.10:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build 163207 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded