StatusLive Servers online11,740 Players65,587 Populated3,350 Wiped · 3 h201 Interval5 min Date29 OCT 2026

DWG RG-S16036Server sheetchecked 28d ago

TEST

Offline 188.191.42.1:28015 checked 28d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,036top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW28d ago 0 – running 0
Thu 1 Oct, 09:15 UTC28d ago 1 – 0.5 days 0
Sat 26 Sep, 08:30 UTC33d ago 1 – 5 days 1
Fri 25 Sep, 07:55 UTC34d ago 1 – 1 days 1
Wed 23 Sep, 20:24 UTC36d ago 1 – 1.5 days 0
Tue 22 Sep, 11:54 UTC37d ago 1 – 1.4 days 1
Mon 21 Sep, 05:54 UTC38d ago 1 – 1.2 days 1
Sun 20 Sep, 10:10 UTC39d ago 1 – 0.8 days 1
Fri 18 Sep, 01:21 UTC41d ago 1 held half 2.4 days 1
Mon 14 Sep, 12:58 UTC45d ago 1 held half 3.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
113 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
141 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
490 / 575
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
30 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
561 / 650
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
456 / 525
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TEST online, and what uptime has been recorded?

Last seen 28 days 2 hours ago; right now TEST is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for TEST?

No region is published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 188.191.42.1:28015 is its address.

On which Rust version is TEST running?

On Windows, TEST runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for TEST?

TEST is not responding at the latest refresh; the last record of it online is 28 days 2 hours ago.

What rank has been recorded for TEST?

Over the last seven days, TEST records #16,036 for player hours: the top 69% of all ranked servers.

Wipe times

What happens on TEST on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for TEST?

No next wipe can be predicted for TEST: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 2 hours ago the current world was made.

Map and rules

Which settings does TEST run, and what rules?

Gather rate for TEST: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has TEST loaded?

TEST runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain TEST?

These Rust Graphs lists include TEST: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TEST?

Tags published by TEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): 163207 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join TEST?

Connect with client.connect 188.191.42.1:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build 163207 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded