DWG RG-S9302Server sheetchecked 8m ago
Rust | Fast Octus
Online 188.234.245.76:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:30 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Rust | Fast Octus online, and what uptime has been recorded?
Right now, Rust | Fast Octus is recorded as online. Counted from its reported uptime, the last restart was about 3 days 8 hours ago. 58 of 168 hours up over the last 7 full days, which is 35% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.
Is Rust | Fast Octus stable in the figures recorded?
Average server fps over the last 48 hours is 235; the lowest was 196. Counted at its highest: 103,761 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,857 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust | Fast Octus?
A region is not published by Rust | Fast Octus. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 188.234.245.76:28015.
On which Rust version is Rust | Fast Octus running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rust | Fast Octus. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Rust | Fast Octus?
0 of 50 slots on Rust | Fast Octus are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 0 players.
In the rankings, which position does Rust | Fast Octus hold?
Player hours over seven days place Rust | Fast Octus at #9,302, within the top 42% of ranked servers.
Wipe data
What is recorded on Rust | Fast Octus on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Rust | Fast Octus?
The record of Rust | Fast Octus's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 7 hours ago.
Settings
Which settings does Rust | Fast Octus run, and what rules?
The name of Rust | Fast Octus records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is Rust | Fast Octus played?
Seed 1337 and size 4,000 define the procedural map Rust | Fast Octus generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain Rust | Fast Octus?
On Rust Graphs, Rust | Fast Octus is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Rust | Fast Octus?
Tags published by Rust | Fast Octus, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Rust | Fast Octus?
Enter client.connect 188.234.245.76:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.