StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S16557Server sheetchecked 27d ago

My Test Server

Offline 188.252.197.113:28015 checked 27d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,557top 70%
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
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04
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for My Test Server, and is it up?

My Test Server is offline at this moment; 27 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 1 October 2026 is when Rust Graphs first saw it.

What location is recorded for My Test Server?

There is no region published by My Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 188.252.197.113:28015.

What Rust version is recorded for My Test Server?

On Windows, My Test Server runs Rust network protocol 2631 and build 158240. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on My Test Server?

The latest refresh records My Test Server as offline, last seen 27 days 10 hours ago.

What rank has been recorded for My Test Server?

Within the top 70% of all ranked servers: My Test Server at #16,557 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for My Test Server?

My Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 83 days 6 hours ago the current world was made.

Map and rules

What settings and rules apply on My Test Server?

Gather rate for My Test Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is My Test Server played?

A procedural map, generated by the game, is what My Test Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain My Test Server?

These Rust Graphs lists include My Test Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On My Test Server, what is meant by each tag?

Tags published by My Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2631 (Protocol): Your game must match protocol 2631 to join; cs158240 (Build): Build: 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to My Test Server?

In Rust, press F1 and type client.connect 188.252.197.113:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2631
Protocol Your game must match protocol 2631 to join.
cs158240
Build Build: 158240.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded