StatusLive Servers online11,904 Players102,408 Populated3,941 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S16882Server sheetchecked 30d ago

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.108:28215 checked 30d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,882top 71%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL-TEST-DO-NOT-JOIN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:14 UTC30d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
356 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
977 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
53 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
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06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
32 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is LOCAL-TEST-DO-NOT-JOIN online, and what uptime has been recorded?

The current state of LOCAL-TEST-DO-NOT-JOIN is offline, with the last sighting 30 days 6 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

In which location is LOCAL-TEST-DO-NOT-JOIN hosted?

There is no region published by LOCAL-TEST-DO-NOT-JOIN. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 188.29.127.108:28215 is its address.

On which Rust version is LOCAL-TEST-DO-NOT-JOIN running?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on LOCAL-TEST-DO-NOT-JOIN. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on LOCAL-TEST-DO-NOT-JOIN?

The latest refresh records LOCAL-TEST-DO-NOT-JOIN as offline, last seen 30 days 6 hours ago.

In the rankings, which position does LOCAL-TEST-DO-NOT-JOIN hold?

Within the top 71% of all ranked servers: LOCAL-TEST-DO-NOT-JOIN at #16,882 for player hours, seven days recorded.

Wipe times

What happens on LOCAL-TEST-DO-NOT-JOIN on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 30 days 6 hours ago.

Rules and settings

Which rules and settings are recorded for LOCAL-TEST-DO-NOT-JOIN?

No gather rate is stated in the name of LOCAL-TEST-DO-NOT-JOIN. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for LOCAL-TEST-DO-NOT-JOIN?

A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.

Filters

On Rust Graphs, which lists and filters contain LOCAL-TEST-DO-NOT-JOIN?

On Rust Graphs, LOCAL-TEST-DO-NOT-JOIN is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on LOCAL-TEST-DO-NOT-JOIN?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags LOCAL-TEST-DO-NOT-JOIN publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to LOCAL-TEST-DO-NOT-JOIN?

In Rust, press F1 and type client.connect 188.29.127.108:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded