Fig. 1Players on Rust CrazyRG-S12599-01 · Sheet 1 of 11
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S12599-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S12599-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctSat 17 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
ScheduleExpected wipesRG-S12599-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 03:10 UTC1d ago
–
–
running
0
Fri 23 Oct, 21:15 UTC4d ago
2
halved by day 1
3.2 days
0
Mon 19 Oct, 08:27 UTC8d ago
1
halved by day 1
4.5 days
0
Sat 17 Oct, 00:53 UTC11d ago
1
halved by day 1
2.3 days
0
Wed 14 Oct, 01:49 UTC14d ago
0
–
3 days
0
Sun 11 Oct, 16:17 UTC16d ago
1
held half
2.4 days
0
Mon 28 Sep, 23:32 UTC29d ago
1
halved by day 1
12.7 days
0
Mon 28 Sep, 16:45 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S12599-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Rust Crazy online, and what uptime has been recorded?
Rust Crazy is offline at this moment; 3 hours ago is when it was last seen. About 1 hours ago is when it last restarted, measured from the uptime it reports. 42 of 168 hours up over the last 7 full days, which is 25% of the time. On 23 September 2026 is when Rust Graphs first saw it.
2.
Is Rust Crazy stable in the figures recorded?
137 server fps on average over the last 48 hours, and never under 125. Counted at its highest: 159,411 entities, buildings, deployables and the rest of the world included. 3,472 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is Rust Crazy hosted?
In Europe Rust Crazy lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 188.82.56.95:28060.
4.
On which Rust version is Rust Crazy running?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Crazy runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
5.
How many players are plotted on Rust Crazy?
The latest refresh records Rust Crazy as offline, last seen 3 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.
6.
In the rankings, which position does Rust Crazy hold?
Rust Crazy also measures #2,412 in Europe on the same seven-day player-hour count, at #12,599 globally and in the top 57% of ranked servers.
Wipe data
7.
What is recorded on Rust Crazy on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 20 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 25% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
8.
What wipe schedule has been recorded for Rust Crazy?
Rust Crazy wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 29 hours ago.
Settings
9.
What settings and rules apply on Rust Crazy?
The name of Rust Crazy records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
10.
What is the map for Rust Crazy?
Rust Crazy runs a procedural map of size 5,096 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
11.
On Rust Graphs, which lists and filters contain Rust Crazy?
On Rust Graphs, Rust Crazy is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
On Rust Crazy, what is meant by each tag?
Tags published by Rust Crazy, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
13.
By what method do you join Rust Crazy?
In Rust, press F1 and type client.connect 188.82.56.95:28060 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/HzFn473DS5 is its website.
NotesAnswered from the figuresRG-S12599-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp15
Max playersThe slot count is 15.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Difficulty
^v
VanillaFacepunch's game, unaltered: rates, kits and rules are as shipped.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S12599-11 · Sheet 11 of 11