StatusLive Servers online11,622 Players31,880 Populated2,774 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S15025Server sheetchecked 11m ago

hartzocken.net | solo/duo/trio/quadro

Online 188.94.255.8:28015 checked 11m ago

quad vanilla
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#15,025top 67%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on hartzocken.net | solo/duo/trio/quadro
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, and #610 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:58 UTC26d ago 1 – running 0
Thu 17 Sep, 16:52 UTC41d ago 1 halved by day 5 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 128 on average
56 / 250
02
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 119 on average
156 / 205
03 49 / 350
04
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 55 on average
29 / 200
05 0 / 165
06
Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 30 on average
10 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for hartzocken.net | solo/duo/trio/quadro, and is it up?

At this moment hartzocken.net | solo/duo/trio/quadro is online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for hartzocken.net | solo/duo/trio/quadro?

A region is not published by hartzocken.net | solo/duo/trio/quadro. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 188.94.255.8:28015 is its address.

On which Rust version is hartzocken.net | solo/duo/trio/quadro running?

Rust network protocol 2635 and build 168909 on Linux: that is what hartzocken.net | solo/duo/trio/quadro runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on hartzocken.net | solo/duo/trio/quadro?

0 of 100 slots on hartzocken.net | solo/duo/trio/quadro are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 0 players.

Against other Rust servers, where is hartzocken.net | solo/duo/trio/quadro placed?

Over the last seven days, hartzocken.net | solo/duo/trio/quadro records #15,025 for player hours: the top 67% of all ranked servers. Ranked #610 among quad servers.

Wipe times

What is recorded on hartzocken.net | solo/duo/trio/quadro on wipe day?

The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 5.

Which times and days are wipes plotted at on hartzocken.net | solo/duo/trio/quadro?

Too few wipes are on record for hartzocken.net | solo/duo/trio/quadro to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 13 hours ago.

Rules and settings

Which settings does hartzocken.net | solo/duo/trio/quadro run, and what rules?

No gather rate is stated in the name of hartzocken.net | solo/duo/trio/quadro. A group tops out at 4 players (quad). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is off.

On which map is hartzocken.net | solo/duo/trio/quadro played?

A procedural map, generated by the game, is what hartzocken.net | solo/duo/trio/quadro runs.

Tags

On Rust Graphs, which lists and filters contain hartzocken.net | solo/duo/trio/quadro?

The Rust Graphs lists that carry hartzocken.net | solo/duo/trio/quadro are: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.

On hartzocken.net | solo/duo/trio/quadro, what is meant by each tag?

Tags published by hartzocken.net | solo/duo/trio/quadro, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is hartzocken.net | solo/duo/trio/quadro joined?

In Rust, press F1 and type client.connect 188.94.255.8:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts4

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded