StatusLive Servers online11,658 Players48,164 Populated3,140 Wiped · 3 h112 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 10m ago

Building

Online SA 190.102.40.72:25713 checked 10m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,335top 69% · #203 in SA
Last wipe27d agobiweekly schedule
Next wipe22hFri 30 Oct, 07:09 UTC
Fig. 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Building
Fig. 2

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 07:09 UTC, in 22h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 22hFri 30 Oct, 07:09 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hFri 13 Nov, 07:09 UTC
  4. 28d 22hFri 27 Nov, 07:09 UTC
  5. 35d 9hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hFri 11 Dec, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:09 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[LATAM] LUNARUST BUILD | CreativoSA · groups of 8+ · 6 on average
0 / 36
02 0 / 50
03
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average
5 / 100
04
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖EA · groups of 8+ · biweekly · 1 on average
1 / 100
05 61 / 999
06 41 / 999
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Building, and is it up?

At this moment Building is online. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 23 September 2026 is when Rust Graphs first saw it.

How does Building perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 59. Counted at its highest: 30,925 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,967 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Building hosted?

With its SA tag, Building lists itself in South America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 190.102.40.72:25713.

On which Rust version is Building running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Building. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Building?

0 of 2 slots on Building are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Building hold?

Building also measures #203 in South America on the same seven-day player-hour count, at #15,335 globally and in the top 69% of ranked servers.

Wipe data

What is recorded on Building on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Building?

Too few of Building's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Friday 30 October at 07:09 UTC. The current world has been in use since 27 days 1 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

What settings and rules apply on Building?

No gather rate is stated in the name of Building. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map has Building loaded?

Size 2,500 with seed 1: that is the procedural map Building runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Building?

The Rust Graphs lists that carry Building are: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on Building?

gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; SA (South America): The browser's listing places it under South America are the tags Building publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Building joined?

Enter client.connect 190.102.40.72:25713 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://reishosting.com.br/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

SA
South America The browser's listing places it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded